SOLARENGINE STUDIOS
In Development — Wishlist on Steam

SOLAR
ENGINE

Race across a procedurally generated galaxy, collect Celestial Powers, and stop your uncle from mechanizing the universe — before it's too late.

WINDOWSMACOSLINUX
Overview

A finite galaxy. One seed. Yours to explore.

Solar Engine is a procedurally generated top-down dungeon crawler. Explore up to 80 planets generated from a single seed, survive their elemental hazards, dive into caves and Celestial dungeons, and race your uncle to claim five scattered Celestial Powers before he uses them to force the universe into permanent mechanical order.

01 // GALAXY

A galaxy with an ending

No infinite scroll of samey planets. Every world is generated once from your seed and stays that way — cleared dungeons stay cleared, villages remember you.

02 // SURVIVAL

Elemental survival

Heat, cold, radiation, toxicity, and psionic exposure accumulate on hostile worlds. Craft gear and use environmental tactics to push further with every run.

03 // SHIP

Build your ship, node by node

Start with three nodes. Earn more through play. Swap between combat, cargo, and scouting configurations at a Shipyard, saved as instant presets.

04 // RIVAL

A rival who's actually racing you

Your uncle claims Celestial planets if you're too slow, corrupting them into harder ExoMech dungeons. His progress creates pressure without a countdown clock.

05 // GUILDS

Three guilds, one galaxy

Mine with the Federation, hunt bounties, or run cargo for the Courier Corps. Reputation builds naturally through how you already play.

06 // ENDINGS

Three endings, earned

True Balance, Mechanization, or Organic Resistance — shaped by which powers you claimed, who you recruited, and what you chose to fight for.

Your One Weapon

The Wrench — never replaced, only upgraded

The Wrench is melee weapon, puzzle tool, and player identity in one. It starts as a simple swing-and-turn tool and grows with elemental mods pulled from every Celestial Power you claim.

Cryo Mod

Freeze enemies in place, or freeze water into bridges and lock spinning mechanisms.

Plasma Mod

Burn damage over time in combat; melt obstacles and overheat locked relics in dungeons.

Temporal Gear

Slow enemies briefly, or slow spinning gears for timing-sensitive Wrench Trials.

Magnetic Mod

Pull and push metallic objects and enemies — disarm mechs, bridge magnetic gaps.

Gravity Crank

Pull enemies together for area damage, or solve weight-balance puzzles.

Celestial Powers

Only 5 of 8 powers appear each run

Every playthrough randomly selects five Celestial Powers from a pool of eight. The combination you get changes what your Wrench can do — and what kind of playthrough you're in for.

Cryo
Ice / Control

Freeze enemies, slow exposure on ice planets.

Plasma
Heat / Energy

Burn damage, melts shields over time.

Gravity
Pull / Crush

Pull enemies together, heavy slam AOE.

Bio
Growth / Life

Heal over time, root enemies in vines.

Temporal
Time / Speed

Slow enemies, brief personal time dilation.

Psionic
Mind / Force

Telekinetic push, stagger and mind-stun.

Magnetic
Metal Control

Disarm mechs, attract metallic objects.

Radiant
Light / Purify

Beam attack, cleansing burst AOE.

Cryo + Temporal = crowd control mastery. Plasma + Gravity = explosive AOE. Every run plays differently.
Media

See it in motion

SCREENSHOT 01
SCREENSHOT 02
SCREENSHOT 03
World

Built on four pillars

01

Exploration

50–80 planets across multiple solar systems, seed-determined and finite.

02

Planetary Survival

Elemental hazards, crafted gear, and smart play extend your time on hostile worlds.

03

Dungeon Crawling

Procedural caves on every planet. Celestial dungeons with bosses and permanent state.

04

Ship Evolution

Earn nodes through play. Arrange your ship for the role you want to play.

Coming to PC

Wishlist Solar Engine

Follow development, get notified at launch, and help an independent studio's first release find its audience.

Wishlist on Steam